![]() Instead, their Drop Rate scales on your damage input. Bosses and Minibosses don't have set Drop rates.Endgame giant enemies Drop Purple/Orange Potions, Mighty Subs, Great Scrolls (not Headgear), Basic Scrolls (not Headgear) and Ancient ATK/DEF (not Ancient STR/DEX/INT/VIT) Scrolls. Earlygame giant enemies Drop Basic Scrolls (not Headgear), Big Red/Blue Potions, etc. (In addition to all Bandit Skirmisher drops)Īncient Scroll for Headgear DEX (10%) - 1%Īncient Scroll for Headgear VIT (10%) - 1%Ĭursed Scroll for Armor Defense (60%) - 2.5%Īncient Scroll for Headgear INT (10%) - 1%ĭifferent giant enemies Drop the same item as their normal counterpart. ![]() Scroll for Headgear Defense (100%) - 1.04%Ĭursed Scroll for Weapon Attack (60%) - 1.5%Ĭursed Scroll for Armor Defense (60%) - 1.5%Īncient Scroll for Weapon STR (10%) - 1.04%Īncient Scroll for Weapon DEX (10%) - 1.04%Ĭursed Scroll for Weapon Attack (60%) - 2.5%Īncient Scroll for Headgear STR (10%) - 1% Great Scroll for Weapon Attack (70%) - 5%Īncient Scroll for Weapon INT (10%) - 2.5%Īncient Scroll for Weapon VIT (10%) - 2.5% Great Scroll for Armor Defense (70%) - 4% Great Scroll for Weapon Attack (70%) - 4% Great Scroll for Armor Defense (70%) - 1.42%Īncient Scroll for Weapon Attack (15%) - 0.08% Great Scroll for Armor Defense (70%) - 2.5% ![]() Great Scroll for Weapon Attack (70%) - 2.5% This makes farming for Drops an inefficient source for some items however, there are also many items that are exclusively obtainable through Mob Drops, particularly in Vesteria's endgame.ĭrops will despawn after 3 minutes or upon leaving the game/switching servers.Ĭlick here to view relevant mob information other than their drops. Many items are Dropped at low rates by certain enemies, but can be easily obtained through other means, such as purchasing from Merchants using Mushcoins. Drops are items obtainable by killing Enemies.ĭrops can be in the form of Equipment, Quest Items, Miscellaneous Items, and Consumables.
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